Wednesday, November 30, 2011

StarHawk Corner - Holy Updates Batman


1.0.4

Yesterday brought the first patch to StarHawk based on direct feedback from the Warhawk group. It also brought 5000 new players from Warhawk in. Full details on the patch are here but the main thing people seem to like is the hawks fly faster. Other things to note the grenades have been beefed up, so use them, and give your feedback.

Did You Know?

  • Did you know swarm missiles lock on to more than other hawks? They'll lock on to air mines, and even troops with jet packs.
  • Did you know you can dismantle an auto turret? Get close and hit R3.
  • Did you know hitting the red light on an auto turret does more damage? You can even use a rifle, just be careful to burst your fire.
  • Did you know there are 4 speeds in a hawk? Normal speed, slow speed, fast speed (light press R2) and boost (fully press R2).

What do I do?

This is a new section dedicated to helping out various scenarios. Today's case was presented by OverlordSpike.

Given the other team has made it into your base, has 3 auto turrets up and 2 pod beacons, how do you handle this?

The first target is the auto turrets. Land on them (use the map zoom if need be) and hit R3 to disable them before they lock on to you. Next throw all 3 grenades at the pod beacon. If they hit, this will weaken the tower substantially. Wash, rinse and repeat, you'll have all 3 turrets gone and both pod beacons in 3 spawns or less. Given to spawn all of that requires 14 rift pips and they can no longer spawn in your base, expect them to start spawning near barrels. On the plus side, all those buildings you destroyed gave you rift, you should be able to spawn a bunker by now.

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