Saturday, November 26, 2011

StarHawk Corner - Armed to the Wings

Weapon Pickups

So far we've focused on the ground game, and while this post will include a screen shot or two from the ground combat, today we'll be focusing on the hawk.

So let's talk about flight, or more appropriately hawks. The hawk is a mech that can transform into a plane and it can be devastating. It comes with a load of swarm missiles and a gun with unlimited ammo. In mech form you can jump, stomp, walk and shoot your gun and missiles. It appears to be basically impervious to rifle fire and the driver appears to be mostly protected when in mech form. (I've tried shooting the driver specifically, either it isn't possible to get a clean shot while they're moving or they were protected.)

The rocket launcher will lock on to it when in plane mode, but not in mech mode. Grenades do reasonable damage against it, but using rocket launchers is really key. It can transform quickly and boost away when in trouble.

So as for health, there is no bar or anything showing your health, however the screen appears to be cracked the more damage you take and if you're flying you can sometimes see your own wings on fire.

The movement in mech form is slow; however, you can grab the flag and then board a hawk. Trying to run the flag back in mech mode is kind of like running the flag in a tank in Warhawk. It is big, it is slow, and you feel like a sitting duck.

Just a side note, like the hawk, you cannot fly a jet pack with the flag. Keep that in mind when you grab it.

As for weapons there are air mines, swarm missiles, homing missiles and the gun as mentioned above. While you can attempt to collect barrels while flying, transforming into the mech does help a lot.

The transformation from plane to mech conserves your momentum so take that into account, or you'll over shoot and end up in the drink. Also hitting things while boosting is bad. Your hawk will go boom. Gone are the days of collision damage, best I can tell. If you hit something hard enough to damage your hawk it'll just blow up.

On acid sea, you can land on the pipes and in space you can land on the asteroids. What's truly frighting about landing on the pipes in acid sea (other than missing) is you can build some structures on those pipes, provide they are small enough.

The energy shield appears to only prevent incoming shots, hawks can fly/walk right through it.

The air mines come in packs of 4, but launch in packs of 4. They don't appear to be as powerful as they were in Warhawk; however, just like Warhawk you can keep pooping them out. They are also much smaller and harder (as there's now 4 of them) for ground troops to clear. DeadSpider points out they are magnetic now but can be removed by using the automatic scrub.

Power Ups

So how do you get these fantastic weapons? Simply fly through the appropriate floating hologram. Here's what they look like:

Swarm Missiles

Homing Missiles

Air Mines


Did you know?

Today we have a couple of did you know tips, the first from @MonkeyJoe315 and the second from Seventy_X_Seven
  • Did you know until there are at least 6 players no one gets rift energy from the pod beacons or home base? If you're trying to play around in pre-game, hit up those barrels.
  • Did you know the proximity mines will jump from where ever you place them and attach to the enemy vehicles? Place them on the Razorback and drive by a hawk to watch it go boom. Note the mines have a 3 second delay on them so you can get away.
  • Did you know during the pre-game you can't capture the flag? You can't even drop it, so don't even bother picking it up.

One final note, for those who are still wondering what the mine pickup looks like, here's a picture for you:


changed a few details based on updates from DeadSpider

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