Wednesday, March 3, 2010

Battlefield Bad Company 2 - First Impressions


I have a headache this morning. That headache is left over from last night.

That headache is from too much BFBC2. Now let me say I've played through the first couple missions of the single player mode, so this will focus mainly on the multi-player mode.

And really, the online play is what drove me to buy this game. First let me say the demo and the game are different beasts. The medic doesn't start with a defibrillator or medpack. The engineer can't repair anything. The infantry can't restock anyone. At least not until you unlock those items for each class. This is not like the demo at all.

Also, it seems the point values are too low. 34,000 points to get the ultimate sniper rifle? In just a couple of hours I had 7,000 points. Within a few days it should be possible to unlock the sniper completely. A far cry from the determination that games like Warhawk demand to make general.

That said, the game controls are tight and it is a lot of fun. I played on my own some, then with an online friend, and meant to quit. I didn't and played for a while longer on my own again. I have the 15 sets of dog tags to prove it too.

I love the dog tags, great to know who fell into your knife range. To my victims, well enjoy the respawn screen.

The game play was enjoyable, but in looking at the leader board, more than a few game shops must have broken the embargo. As of 10 PM PST last night one of the top players had 36 hours in game. To do that, there has to be at least enough players to start a game so WTF? I would expect the game developers to reset the stats just at release time. How does one spend 36 hours online playing with multiple other people when the game was released less than 24 hours before?

Oh and, there's this note inside the box that early adopters (before April 1st, 2010) who buy the game will get two free maps on the first day and free access to maps later on. At first I thought this meant I had to go to the online "store" in the game to get these updates. Turns out I didn't have to download a thing, they are already included.

On my wish list, I would put a training or play alone mode to get used to things like the helicopters and such. I haven't figured out a way to do this yet. Also, if there were more specialty items (such as the repair wrench) per class, that would be awesome.

So bottom line, is the game worth the money? Yes, if you don't let the leader board thing bother you.

As for single player mode, I've still got to play that. The online game is just too much fun.

Tuesday, March 2, 2010

24 Hrs Without PSN


So by the comments you'd think Sony sent a representative to kill someone's grandmother.

"I hope Sony gets sued to absolute oblivion over this."
- slashdot.org (salty language, beware)
Really? Good ol' American entitlement there. Yes, some games were not playable for almost 24 hours. Oh the horror. You might have to talk with your parents or see the sun. And you should have seen how upset people were getting that they might be missing a trophy or two.

"I don’t even care if they offered me a slim to replace my old one. I want my trophies back and thats[sic] all I care about.
Far as I’m concerened[sic]: if they can’t get me my trophies back they’ve lost a customer for life, and I’m taking as many people with me as possible. It’s harsh, but I’m speaking the truth."

Am I the only one who feels this is a slight over reaction? Being the first product to ever show a bug like this, I'm sure no one has ever had to cope in the past. Some people resorted to removing the internal battery, something I strongly recommend against.

The spectacle was fun to watch as I worked through the day. And then, the problem day passes and everyone is happy again, well almost.



Now I'll say, this is an inexcusable error by the PlayStation team, and this will definitely be a learning experience. Just think about the online sales? No PSN means no store. That said, the fan reactions are just as inexcusable. 24 hours without one game console. If that represents a life changing event, you probably should seek help.

The Ctrl-Alt-Delete comic is reproduced with permission from the author.

Monday, March 1, 2010

Is Your PS3 Borked Too?


So, not playing too much PS3 right now. Like a vast majority, I'm getting an error on log in.

Since this appears to be related to internal time tracking and leap years, I'm going to diverge a little bit and discuss the strangeness of our calendar.

For example, everyone knows that every 4 years is a leap year. This is a LIE. In truth, the rule is more complex but not too much more. Here's how the rules work.
  • If the year is evenly divisible by 400, it is a leap year
  • If the year is evenly divisible by 100, it is not a leap year
  • If the year is evenly divisible by 4, it is a leap year.
  • It isn't a leap year.
Now I know the math inclined are going, but wait a minute, 400 is evenly divisible by 100, and 100 is evenly divisible by 4. Yes, that's true, but the first match wins of the rules.

Yes, this means that 2100 will not be a leap year. Look it up for your self, if you don't believe me.

So what the heck does this have to do with the PS3 issue? Well without trying to excuse Sony for this bug, I'm trying to show the day/time rules we live by are a little, well, insane.

It does seem likely that this is a leap year bug. Understandable? Yes, given the date/time rules we have, but excusable? Not on your life.

This is one of the specific cases that should be tested for. And while some people claim, "this is the first even non-leap year since the launch" well that's true. The launch was on November 11, 2006. If you're trying to say that Sony wasn't testing the hardware February of 2006, you're just plain nuts. I guess it is just a game of wait and see right now.

Reality. Worst game ever.

Wednesday, February 24, 2010

The Forecast Calls for Heavy Rain


So for the last several weeks, I've been hiding in a cave. No, not literally, but metaphorically, I've been avoiding gaming sites and other such news.

Only coming out the play a little BFBC2 Demo or Warhawk, I've been just hiding out while I waited for the storm. It finally came yesterday, traveling at an average speed of 142.61 mph, it finally blew in yesterday.

Of course I'm talking about my copy of Heavy Rain. Here at Full Frontal Gaming, we don't get to review games before they come out, so you'll have to excuse our lag. That said, from just the first few hours, it became clear that this game is a must own.

Starting off with first impressions. The UPS guy delivered the game to my office. I was there to pick it up as it came in the door. I ripped open the yellow envelope and protective plastic covering to reveal this jewel. I opened it up to find a small square of paper, pre-printed and the instruction manual.

Spending the next 4 hours concentrating on work, was a Herculean task. Some how I marched on and finally, it was time to go home. The wife was out so I popped the disc in. Immediately there was an update to the game, version 1.01. It downloaded and installed in just a few seconds. Then came the install onto the hard drive. 4 GBs of space needed. The install seemed slow to me. I'm sure you guys are aware there's several different speeds of USB, 1.0 1.1 and 2.0. Most devices these days support USB 2.0. Using raw speed, one can in theory transfer 4 GB in approximately 70 seconds. Also considering that a BluRay disc is 50 GB, it certainly should have USB 2.0 speeds right?

Well, my dear reader, do not fret too much. Quantic Dream has taken care of you. Remember that square in the case. Well, during the install you get to do some origami yourself. Best use of a prop to distract the user from install time I've ever seen.



Due to a small emergency I couldn't finish my figure before the game finished installing. That said, it left up the instructions and I now have the bird shown above.

So the game then gives several different levels. It took me a couple of looks to figure out basically it is easy, medium and hard, since they didn't call it that.

After selecting your level, you get to play some with the controls. Let's just say, leaving the door open as you use the bathroom, such a guy thing. The most impressive parts of this open sequence include the juggling and drawing pieces. Not only did it look good, it really felt like I was helping draw up the plans for a new house. The only thing I'd note it there's sometimes very little warning before a task must be done gently (meaning slowly). The camera angles can be problematic sometimes, but nothing your typical gamer can't handle. I only ended up walking in circles once or twice. Especially problematic was the mall scene, where not only did you have these camera transitions but you are trying to push through a crowd.

And while I'm talking about the crowed mall, I've got to say, it really did feel crowded. It is kind of like Assassin's Creed in that respect. You really did have to shove your way through as you ran through the mall.

Without giving too much more away, I'll say there's a possible fight scene early on. Yes it was mostly quick time events, but they made sense usually (though only after you saw what the result was). Additionally the character thoughts add new depth to the game.

So I'm just starting, not anywhere near done with the game. There's been reports of finishing it in approximately 9 hours. With so many different endings though, this could be a very long game.

Once I finish the game, I'll post a full review, but as first impressions go, this game (if you can even call it that) is awe inspiring and awesome.

Wednesday, February 10, 2010

Avoiding Heavy Rain Spoilers - *SPOILER FREE*


So I'm convinced that Heavy Rain will be an awesome game. So much so I actually pre-ordered the game, something I don't normally do. With approximately 13 days to go until I have the game in hand, avoiding spoilers is a little harder than normal.

First there's the Demo. While I'd love to get my hands on the game early, the demo has to give away some of the story. Even if it is just the first chapter, it would only drive me nuts later on.

Second, the trophy list. Almost all the trophies for this game are hidden trophies. Why? Well the trophies are based on the story line. Thus the trophy list its self is a spoiler, once it is populated.

So if you're like me and want to enjoy the entire story line, I'd strongly recommend skipping the demo/trophy list. Remember, what is seen cannot be unseen.

Friday, February 5, 2010

Demo Review - Battle Field Bad Company 2


Finally, I can tell you why Battle Field Bad Company 2 is a must have game.

Is this because EA finally realized that the little gaming blogs matter? In a word, No. Is this because DICE feels that a Full Frontal Gaming review is needed to boost sales? Wrong again. Is this because the demo came out and I can base the entire post on that demo? Bingo.

Controls

I don't know about you but for me this is my first stop whenever playing a new game. Too many games have bitten me with things like inverted x/y look and stupid default control placement. Note to game developers: Would you please, for the love of god and country, allow players to place commands on buttons rather than forcing a particular layout or set of layouts? I know you think you know what we want, but really, I may want to use a different button than L3 to crouch, or circle to enter/exit a vehicle.

From the demo there's basically 4 layouts for ground combat, 4 layouts for air combat and 4 layouts for vehicles. If you don't like the layouts, tough. That said, the layouts seem to work and getting used to them isn't a problem.

Game Play

The multiplayer experience is very good. You get points for protecting/attacking objectives and more for helping your squad. And as mentioned on here before, most elements can be destroyed in the game. I say most not all which at first seems to detract from the game (it certainly detracts from the realism); however, there are elements which you cannot destroy for good reason. Take for example the objectives. If you can get a tank close enough, forget planting a bomb you can just blow the objective up. That said, if the attackers could just drive over the objectives it would make for a very boring and predictable game. As a result some pillars and other game elements cannot be destroyed.

Speaking of predictability, there's one thing that's bothered me. I have no insight into which game I'm joining. Once you start playing, you could be on the losing team. The game doesn't seem to balance the teams out so sometimes you just have to leave.

Speaking of leaving, I found it really hard to actually quit a game. Let's say you join and you're the attacker. When the game is over, you play the same map again as the defender. And the intermissions are short, with lots of stats to look at. You can easily spend a couple of hours without ever realizing it.

Audio

Nice and crisp. You'll hear things differently if you're indoors compared to out doors, and proper language for the team you're on. I hope you speak Russian. (I think. I don't speak the language.) It would be nice though, to talk to your whole team from time to time.

Visuals

Good. While there may be a glitch or two from time to time (like a tree that's floating in air) it works. Oh did I mention, shooting at the trunk of a tree with a sniper rifle can take it down? Good to know if you need to clear out the cover the other team is hiding behind.

Other

This game is a must buy before you add in the single player mode. It'll be a contender this year for sure. I recommend your local Mom and Pop game shop first, but if that's not around, Amazon is a good choice.

Scores:

  • Explosions - Yes
  • Controls - 8/10 (More layouts/custom layouts would be good)
  • Game Play - 10/10
  • Audio - 10/10
  • Visuals - 8/10
  • Rating - 9/10
  • Get the Demo - Yes.
  • Get the Game - Yes.

Thursday, February 4, 2010

WTF - Suing Over Game Points


So last week I ran across this article. Yes I know this is America, where in some cases the right to sue is considered more sacred then freedom, but seriously WTF?

For those who haven't read the article, it breaks down like this. Guy buys Microsoft points for downloading games/media. Guy uses points but has extra left over. Guy cries fowl over the extra points which number too few to buy anything else.

I'm sorry, has this person been living in a cave? Or more likely, is he just trying to get a quick buck? Take the average video arcade for example. You put a dollar in and you get 4 tokens. Those tokens aren't worth jack outside of the arcade. You won't get your money back. So you try to maximize your enjoyment with the tokens you have. Demanding your money back for unused tokens will likely get you laughed out of the arcade.

Similar systems are in place everywhere. For example gift cards, if this guy actually gets Microsoft to pay, why shouldn't he go after Visa for left over money on gift cards?

And before you say, well it is Microsoft, they have plenty of money, think about it for a minute. If all the consoles have to re-engineer their stores (because this is standard across the consoles) then the money for the developers has to come from somewhere. That likely means an increase in prices for downloadable games. I've always believed the price on downloadable games is too high, as there's no media, manual, or shipping costs, but this gives companies the justification to raise prices.

Once again, this is just funding lawyers in order to get something from a big company. It is fraud, and it should not be tolerated. Gift certificates and other systems just like this have existed my whole life, I don't have trouble reading and understanding the fine print. Downloadable games on consoles is in it's infancy and lawsuits such as this will hurt all gamers.

Sunday, January 31, 2010

MAG Review by Hitman0769 and Hayabusaman


MAG Review by Hitman0769 and Hayabusaman

*This review contains 3 parts: In-Depth Editorial Review, Itemized Breakdown Review, and Review Scores Summary.*


In-Depth Editorial Review:

People said it couldn’t be done, it wouldn’t ever release, but January 26, 2010 Zipper Interactive released MAG the 256 person online Squad-Based Tactical First Person Shooter. MAG’s overall size is pure madness! It’s backed by the best possible scenario a dedicated server system of structured servers that make intelligent decisions relaying info to each player’s fixed bandwidth. The weapon fire is accurate, power balance and damage play out 100 times better than Infinity Ward’s Modern Warfare 2 in every way. You will find none of the common balance issues, gameplay glitches, camping problems, spawn killing issues, etc. that plague some of today’s more popular shooters. (I will break down how the detail of the game stacks up side by side to Modern Warfare 2 a couple times in this review since it is a recent release which sold over 11 million copies in its first week, and many gamers can relate on the online tendencies of the game.)

The major difference in the game is that it hosts battles up to 128vs128 (on squads of 8). While some people have misunderstood this to mean it is actually 8 players online, that is not the case. Others have expected small maps stuffed full of players. Thankfully the game is neither of these and instead the maps are massive and game modes have you interacting and working together with the other 8-man squads on your team constantly. Whether one squad is providing cover fire, destroying Anti-Air cannons, the other squad might be rushing a gate and need cover fire from that squad. The leaders of squads, platoons, etc can jump in and out of exclusive leadership chats with the press of a quick and convenient controller macro. And there is also proximity chat with all your teammates. Quick and precise communication is key as every microsecond counts!


MAG provides a full function clan system allowing larger groups of players with more control disbursed through multiple leaders. The in-game integration of PSN features like sending a message, adding friends, sending clan invites, and party invites are completely integrated into the score board and player profile links and make using these features during the heat of battle easier then ever. One problem found in the game causing pains is the fact that you cannot join any faction but the original one you started the game with (Example: Raven, SVER, Valor). This splits up everyone in your clan that doesn’t want to start over and conform to one team. However, a simple solution : the game is good enough to make 3 PlayStation Network accounts allowing you to have a character on each team and giving your clan members the choice of which team they would like to be. This is optional solution for more advanced gamers and many would argue this takes too much time for them, however the game is so addicting and satisfying to play that it really only adds to the experience playing as all 3 PMC’s (Private Military Companies).

What is MW2’s clan system? Oh yeah! You change your clan tag by typing in whatever you want Johnny on the spot, and people you recruit have to ask you who your members are since there is no list. Two thumbs DOWN!!!

MAG actually offers you a ride to your destination; whether it is APC driven with cannon or the .50 cal at least you are getting a ride. Also if you get rid of the enemy’s anti-air defense you can ride in with the dual .50 cal chopper into enemy territory. Both the APC and Chopper are also used as mobile spawn points so you can choose where to spawn to help your teammates out. There is even parachute deployment in the game, which works out great for snipers getting to those hard to reach places!


Tactically speaking, this game makes sense. Take Acquisition mode for example, if you are going to get the vehicles you have to plant charges and take down gates, bunkers, and roadblocks to get to the destination that you are going to, and in the mean time these can be repaired by repair tools in the hands of enemies. The multiple squads have to coordinate and work together to achieve objectives and not always in an obvious order. A good squad leader must probe the weaknesses of the other team’s strategy and cannot simply win by running in and shooting or sitting around and camping like many other games. Furthermore, the ability to get shot from much farther away then most games puts the intensity level of your actions to maximum. Every move you make on the battlefield is crucial to your fate on it.

Itemized Breakdown Review

1. Graphics – The graphics in MAG are sharp and clear and provide the virtual perception of 100% visibility. Many people have expressed that Killzone 2 or other games have better graphics but the precision of clarity and realistic lighting in maps as used in MAG inspired by places like Russia and Alaska allows you to see all the way to the other size of the map, even though the characters are smaller down the horizon as they would be in real life you can actually still see them in this game. You do actually get to use the entire size of the maps in MAG and you can kill somebody from hundreds of meters away because of the clarity in the graphics. Score: 9.5/10

2. Sound/Music – The THX Theater Certified music and sound effects in MAG are top of the line. Nothing to complain about in this category. Score: 10/10

3. Gameplay – The only thing gamers might find tedious about MAG is a bit too much running in some of the smaller modes with no vehicles. Score: 9.8/10

4. Party/Invite System – The party/invite system works great!!! It is practically flawless, the first shooter in the past few years that works properly, right away, and robust and reliably. No party and joining glitches such as Modern Warfare 2’s problems. The success of the Party/Invite system can be attributed to dedicated server structure and the 5 betas which were used to work out bugs in the system. Score: 10/10

5. Dedicated Servers – This is a trend I would like to see much MUCH more games follow! The dedicated server system in Warhawk was good but ahead of its time. MAG takes the dedicated server structure a step further and the end result is a truly amazing FPS experience. Score: 10/10

6. List of Known Bugs (if any) – So far there is a small amount of cheaters in the MAG game. Because of the way the dedicated servers in MAG intelligently test your fire rate and reload rate and things like this at random to keep track of your bandwidth, the game will also be able to get rid of/ prevent people from cheating. One other inconvenience that will hopefully be changed soon is that to see the names in your teammates on other squads you need to be aiming at them very precisely. In the heat of battle asking a guy for help on proximity chat would be much easier if those teammates not on your squad had their names as large as your squad mate’s names and always displayed. Given the fact that Modern Warfare 2 has much more problems with cheaters and actual matchmaking bugs, I think this is not very bad as its MAG’s worst issue.

7. Compelling Reasons to Buy MAG (even if you already like a shooter you have) – 256 Players! Newest, biggest First Person shooter in gaming history! Gigantic state of the art maps with strategic value, live animation, and the sound of the battlefield are completely realistic. Tactical Shooting superior to many mindless killing and camping games out there! You actually get to ride in the helicopter without having to camp first and kill 20 people.

8. Replay Value – I personally can predict my replay value being greater then the previous 6 games I’ve purchased in this genre. Because of the amount of people involved in this epic proportion game, I don’t see it as a problem trying to play MAG with some one years from now. The gameplay can change at any given moment because of tactical approach, player skill set, circumstances of the battle, and more. Re-Spec feature allows players to completely re-tailor their character using the skill points they have earned throughout their career in the field various times as they earn Re-Spec points while playing. When players reach level 60 they can also use Veteran mode to roll over into one of the other three factions, carrying over their accomplishments, stats, and many other achievements with them. In addition optionally using three different characters will extend the playability to a whole new level by experiencing the different weapons sets and graphics of each different faction! Score: 9.5/10

Review Scores Summary:

Graphics - Score: 9.5/10
Sound/Music - Score: 10/10
Gameplay - Score: 9.8/10
Replay Value - Score: 9.5/10
Party/Invite System - Score: 10/10
Dedicated Servers - Score: 10/10
Overall - Score: 9.5/10

©Images Copyright to Sony Computer Entertainment and Zipper Interactive
All trademarked properties belong to their respective owners.

Wednesday, January 27, 2010

Upcoming Must Buy Games


So in my apartment, across from the kitchen there's a white board. That whiteboard has a special section, games I want to get.

If you were to look at my board, right now there's 5 games, 2 of which haven't been released yet. These are my must buy games.

The first of these games is Heavy Rain. Coming out on February 23rd, you can see our trailer review here. Calling this a game is a little like calling F1 racer a car. While technically true, this description doesn't really give you the whole picture. Heavy Rain is a playable movie and the first game to really embrace that aspect of gaming.

The other big game is Battle Field Bad Company 2. I'd like to highlight one passage from the Amazon review:
Destruction 2.0. Take down entire buildings, create firepoints or blow it up entirely. In Battlefield Bad Company 2 there is be no place to hide.
While there hasn't been a trailer review on here, I've talked about GameStop exclusives.

I'm keeping an eye on several other upcoming games, such as Valkyria Chronicles 2, but I don't have enough information to recommend anything else at this time.

Oh and for the other 3 games on my board? I'm just waiting for a price drop on Wii Sports Resort, BrĂ¼tal Legend and Uncharted 2.

Tuesday, January 26, 2010

WTF - BFBC2 Gamestop MP Mode


So I had the privilege of playing Battle Field Bad Company 2 during the PS3 beta. While I cannot say more than that (EULAs suck!) @mittense brought to my attention the whoring out of game modes. In the past retailers such as GameStop and Best Buy have had pre-order exclusives. Hell, they have enough purchasing power, that they can demand special prices and favors from game publishers. I mean it is their job to squeeze out the Mom and Pop game shops because they can then demand higher prices from consumers and control the publishers better.

Up to this point, the items have been costumes or special weapons for single player mode, they haven't limited the game play. Yes it affects the few of us who absolutely must have everything, the fanatics but for the general player, meh. But as Bob Dylan said, "The times, they are a changing".

GameStop, Best Buy and their pre-ordering system represents an immediate threat to gamers. Not because it is causing people in your community to loose their jobs. Not because they charge obscene prices and give back a pittance in trade in. It is because we have already given these companies far too much power in our entertainment and our lives.

Take for example the pre-order system. Let's say I pre-order BFBC2, from GameStop. Now I'm locked into buying from them, even if my local game shop comes up with a better deal.

Some gamers may not be too keen on that idea. So, instead of competing with the local game shop, GameStop went to the publisher to limit competition. And like the little kid bullied by for his lunch money, the publishers relent. I mean if GameStop won't carry their game, imagine the loss of audience. And just like a bully, once they get a little bit, they start asking for more. I expect in the not too distant future GameStop to demand that multiplayer mode on new games only be for GameStop pre-orders.

Let me be clear, I do not begrudge the workers at GameStop, but the management is trying to harm all of us.

This has to stop. And the best way to stop it is to vote with your money. If you've pre-ordered BFBC2 from GameStop, cancel it. If someone offers you an invite to the 'Squad Rush Mode' reject it. Not only boycott the store, but the game mode as well. Support your local game shop. Take a stand now, because if you don't you won't have a leg to stand on later.
 
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